


Moreover, there are MFIFO Timing enhancements, better handling of IRQ and TLB miss exceptions, the ability to load ISO images that have been compressed using the Gzip or CSO method, better handling of CRTC's output size, software renderer improvements, and correct destination alpha testing. Moreover, PCSX2 1.4.0 introduces general improvements to MicroVU, support for limiting and masking transfer size to 1mb-16bytes. Highlights of PCSX2 1.4.0 include an all-new GSdx OpenGL backend, which promises a huge speed and compatibility boost, a Debugger for developers who want to debug games, a Folder Memory Cards feature for easy sharing of single game saves, as well as support for manipulating EE Cyclerate to overclock and underclock the clock speed of the Emotion Engine's R5900 Core CPU. This release is special for our growing Linux user base." Here's what's new in PCSX2 1.4.0 "Along with the release comes our year end report for 2015. "After being late a couple of days (it's a tradition and we can't break it Razz ), we present you with a new stable release, version 1.4.0," said one of the PCSX2 developers in today's announcement.
#Ps2 emulator 2016 mac mac os x#
Today, January 8, 2016, the developers of the PCSX2 software, an open source and cross-platform PlayStation 2 emulator for GNU/Linux, Mac OS X and Microsoft Windows operating systems, have been proud to announce the release of PCSX2 1.4.0.Īccording to the release notes, pcsx2 1.4.0 is a major version that brings a huge number of changes, both new features and improvements, since the previous stable build of the software, PCSX2 1.2.1, and it is mostly targeted at the growing Linux user base.
